The point is that a skilled player will know how to win in phase one and you will have to calculate well when to move to phase two. In this phase there is a lot of micro management (you have to learn what the armament crates contain on each map) and phase 2 in which the mecs arrive and the game becomes static. Phase 1 in which the infantry must ensure control of the terrain to have resources. Basically there are 2 phases in an Iron Harvest game.
Those who think so have not understood the game. Also I don't think this game claims to be better than Company of Heroes which is probably and will remain the best RTS ever.Ĭriticism 2: Making mechs makes infantry useless. In Iron Harvest, the most expensive and powerful units are the slowest and often won't have time to retreat them so you have to think carefully which area of the map you want to defend and if that unit will need support. If you go on multy 90% of the time you will have to deal with infantry spam by allies, mg and mechanized spam for the axis and you spend time going back and forth on the map. I have been playing COH 1 and 2 for a long time and especially for 2 the tactical possibilities are not so numerous. Company of heroes is much more fast-paced and action-based, Iron Harvest is more static (and I think that's right because this game is a reinterpretation of World War I which was a war of position). Iron Harvest is a much slower game than company of heroes (and personally I think more strategic). The only thing in common between the two is the cover system (which by the way is not the same thing) and the map control with the resources to be taken. I read a lot of criticisms that don't make sense to meĬriticism 1: this game doesn't even come close to company of heroes. I write this review after reading various comments here on Steam and I think most players have not understood what this game is all about, especially those who write reviews after playing an hour and a half. Overcome asset focuses, construct your base and spot fortresses to safeguard your unit creation and examination.
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